MAKING 3D ITEMS - 3D MAYA
3D Modeling

3D Modeling - Hair

5min
step 1 modeling tube forms are used as a base for hair modeling 2358 use harden edge and soften edge appropriately to express the texture of hair (smoothing group in 3ds max) the uv for the model must be laid out in one direction if possible this enables unity to show a natural looking hair texture when the materials are applied 2202 the hair object must not dig inside the mask and have the scalp showing the head area must be sufficiently covered 2328 👍 the hair must be made into a clumped shape if the hair is done as a plane, the inside area of the hair will appear transparent when the character is rotated (back face curl is recognized as alpha) 300 step 2 optimization change the vertex color of the mask object that is hidden by the hair object to black (leave the other parts white) remove the hair object mesh that will be hidden by the mask object 2542 👍 the image shows the hair texture the uv must be laid out vertically to create uniformly textured hair 300 👍 the horizontal wires of hair must be in line to enable natural swaying after rigging 300