MAKING 3D ITEMS - 3D MAYA
Preparing 3D Modeling
Preparing Modeling - Clothing
5min
📘 sample basic t shirt https //studio zepeto me/console/download/6528a05742c18d7009f4386d / blouson jumper https //studio zepeto me/console/download/6528a09ce3ba6f4d2032c375 / woolen skirt https //studio zepeto me/console/download/6528a0eca80a9f5505ed8a56 / wide pants https //studio zepeto me/console/download/6528a12342c18d7009f4386e step 1 setting the basebody first, load the basebody with the downloaded file preparing 3d modeling docid\ pllr2xqd6 cgcfiqq4dnt 2697 this file includes the mask (mask) and joints (hips) the mask (mask) removes unnecessary mesh in the body that will not be visible after clothing models are applied joints (hips) are rig joints that act as the 3d skeleton designate an object name that suits the category of the item you are creating 📘 object names are indicated in english in \[ preparing 3d modeling docid\ pllr2xqd6 cgcfiqq4dnt ] ex) dress > dr take the mask (mask) and joints (hips) outside the group and delete the zepeto creatorbaseset which became a blank group to create clothing more easily, set the rotatez value of shoulder l and shoulder r to 7 5 and the rotatez value of upperarm l and upperarm r to 40 2697 when you adjust the rotate value, the mask (mask) turns into an a pose as shown below step 2 setting the clothing guide by clicking file > import > top btm dummy fbx, load the top and bottom modeling guide https //app archbee com/public/preview qao a2q1dedi3eviev6rq/preview ctcjwcycqfub bjhurqlq dummy you previously downloaded the top guide is used for creating tops and btm guide is used for creating bottoms when creating bottoms, you cannot exceed the top guide range 800 when creating tops, you cannot exceed the btm guide range 800 👍 when you are creating a whole set of clothing, you can exceed the range of the guides