MAKING 3D ITEMS - 3D MAYA
3D Mapping

3D Mapping - Lens

6min
step 1 preparing for lens modeling first, open the downloaded preparing 3d modeling docid\ ctcjwcycqfub bjhurqlq this file includes fbx, prefab, material, and sample texture files 491 ❗️ caution each file includes a meta file this is a file that is automatically generated by unity as it has information about options, it must always move together when the file is moved when you import the fbx file in maya, you can see eye 00 (lens mesh), hips joint (the joint connected to eye 00), and the mask mesh which has the vertex colored according to the area of the lens 1712 step 2 uv mapping select eye 00 and open the uv editor to save the uv 1600 checking the weight value of eye 00 will show that both eye l and eye r are assigned values of 1 1812 👍 don't use the sample file for the weight value but rather keep it as a reference when creating the lenses open unity and import the lens sample file to find the lens sample prefab connect this prefab to the clothesglasses tab to see the character's eyes change 2880 refer to the previously made uv to create the texture you want and connect the newly made texture 400 step 3 exporting convert the fbx file into a prefab using the convert to zepeto style menu 2880 connect the prefab in unity to the clothesdress tab to see your lenses applied 2880 select the prefab and create a zepeto file through the zepeto studio > export as zepeto menu