MAKING 3D ITEMS - 3D MAYA
3D Rigging

3D Rigging - Hair

8min
📘 sample short hair https //studio zepeto me/console/download/6528a26d42c18d7009f4386f / long hair https //studio zepeto me/console/download/6528a37642c18d7009f43872 step 1 preparing for rigging select all joints and do bindskin after doing bindskin, select the dummyface > hair model and click copy skin weights to copy all the hair weight values ❗️ zepeto limits the number of joint information that one point can hold to 4 work the rig so that the weight information does not go over 5 or more also adjust the join scale, checking the weight status frequently 2880 move the joints one by one, fixing incorrect weight values 👍 check the joint scale values below for faster work headupper scalex = 0 85 1 15 headupper scaley = 0 7 1 1 jbone scalex = 0 8 1 2 hairall scalex = 0 88 1 15 forehead scalez = 0 8 1 175 3852 step 2 rigging the swing bone setting is important in hair rigging normally, the hair joint is added to the hairall joint if there are pieces of hair that move on the forehead such as bangs, then it is recommended to connect them to other joints basically, the hair joints are fixed according to the structure of the head, so the overall form is not distorted 1955 👍 if it is difficult to assign weights to each strand of hair, making a dummy model and copying weights over will help 2591 📘 please refer to the following guide \[ swing bones docid 5tvh45b1wx46wyha10myr ] step 3 finishing select the hair object, joint (hips), and mask (mask) click export selection and save them as a fbx file 1034 select the fbx file in a unity project and connect zepetodefaulthairmaterial (assets/zepeto studio/shaders/) to the material of the created hair via drag and drop 2880 select the hair fbx and right click > zepeto studio > convert to zepeto style to convert it into a prefab 1440 open the playground scene in unity and select the loader in hierarchy check the created hair prefab by connecting it via drag and drop on the hair tab in loader > zepeto character custom loader (script) select loader under hierarchy and move it in the scene, checking to see if the hair moves correctly after completing the character preview, right click the prefab file and click zepeto studio > export as zepeto the file with zepeto extension will be created, which would be the final step before it is uploaded to zepeto studio