MAKING 3D ITEMS - 3D MAYA
3D Rigging

Making Existing Clothing Into Customizable Clothing

7min
step 1 preparing for rigging load the basebody and the modeled clothing object, then align the costume well to the mask load in the import options window after selecting use namespaces and merge into the selected namespace 2880 select the necessary scale joints and add using the skin > edit influences > add influences menu ❗️ caution make sure to check weight locking in the options if this option is not checked, the weight values will not be set correctly 1440 use the paint skin weights tool to move all weight values to \[jointname] > \[jointname] scale this is not applicable to the head, foot, and hand joints during this process, hold all joints aside from those that will be moved to prevent unintended repositioning 👍 it may be hard to paint weights for the shin and upper arms it will be easier to copy the mask weight after slightly moving the lowerarm(leg)twist scale joint (select the vertices of the applicable area) 2880 in order for the shins and wrists to deform smoothly, the values of the lowerarm(leg)twist and lowerarm(leg)twist scale must be similar to that of the mask weight 2262 the weight value of the hips joint must be 0 1440 step 2 figuring weights move each joint one by one and edit the parts that collapse or have incorrect weights applied modify the scale value of the scale joints and check for problems upon deformation unnecessary joints, aside from the hips joint, should be removed by skin > edit influences > remove influences step 3 finishing do the unbindskin process for the mask (mask) 2880 select the clothing object, joint (hips), and mask (mask) then click export selection to save them as a fbx file 2880 ❗️ before the next step, insert the animation key in unity and make sure there are no issues