MAKING 3D ITEMS - BLENDER
UV Mapping, Texturing, & Mater...

UV Mapping - Eye Lenses

4min
download and extract the prepare for 3d modeling docid\ jh1frr6csej z1suotj5e into the scene this folder contains a fbx, unity prefab, material, and sample texture it also contains meta files meta files are metadata files created by unity to store data and may contain useful data keep the meta files with their original counterparts when moving files around to edit in blender, simply import the fbx file into the scene the fbx file includes armature armature containing bones needed for eye rigging eye 00 eye lens mesh mask mesh with painted vertex colors uv mapping select the eye 00 mesh object and open the uv editor or uv editing workspace the uv layout of the custom eye lenses has the left and right lenses laid out on top of each other with the top of the lenses corresponding to the top of the uv chart this uv layout can be exported to work off of, or the uvs can be rearranged or resized, which may be useful for asymmetric lenses if the uv layout is altered, it will no longer fit the sample texture that is provided if changes are made to the uv layout, the eye mesh, mask, and armature need to be exported to a new fbx file and reimported in unity if no changes are made to the uv layout, use the unity materials provided in the sample file unity for testing a newly created texture, find the clothedglasses entry in the loader category list and place the eye lens prefab in the object slot 570 this assumes the proper steps for importing the item have been taken, or the sample file has been added to the project view unity import steps from the unity and exporting to zepeto studio docid\ nayn 2v nxr7kfmb3zyb8 guide to learn more