## STEP 1 : Preparing for rigging
Load the exclusive BaseBody for headwear with the downloaded <span style=“color:#5C46FF”>[HEADWEAR_guide](🔗)</span>. Load the modeled headwear as well.
This file includes the mask (mask), joint (head), dummyFace, and dummyHair.

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caution
Headwear must be applied to different hair styles with varying degrees of volume, so it is important to pay attention when doing the modelling in Unity.
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Select the head joint and the headwear object in order and click Skin > Bind Skin to open the options window. In the options window, set the Bind to to Selected joints.

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## STEP 2 : Figuring weights
Select the dummyFace and the headwear object in order and do Copy Skin Weights.
If you do Copy Skin Weights from a dummyFace with previous weights applied to the headwear object, you can respond to facial deformation.

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Move each joint one by one and edit the parts that collapse or have incorrect weights applied.
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## STEP 3 : Finishing
Select the mask, head joint, and the headwear object. Then click Export Selection to save tem as a .fbx file.
