ZEPETO World 1.1.6(Compatible with ZEPETO app 3.11.3 or later)
Please refer to the following guide. [Updating Package]
New additional function
- CharacterController - Added Character Controller MotionV2
- MotionV2 is backwards compatible with MotionV1
- MotionV2 supported motions are as follows:
- Double Jump (DoubleJump)
- Rolling upon landing (LandingRoll)
- Directional lean during movement (MoveTurn)
- MotionV2 related guides
- TextMesh and TextMeshPro types are supported in ZEPETO Script.
Improved Features
- CharacterController - Resolve UIController_Horizontal, UIController_Vertical(Fixed) Controller prefab obsolete issues.
- CharacterController - Fixed an issue where the tryJump(boolean) value of the ZepetoCharacter component did not respond to input.
- CharacterController - Return animation to the beginning upon succesive calls to SetGesture(UnityEngine.AnimationClip).
- CharacterController - Ensure that in the case that AnimationClip is not set to loop, the Gesture state is concluded after playing.
Updated about 2 months ago