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ZEPETO World 1.6.0(Compatible with ZEPETO App 3.15.0 or later )


Please refer to the following guide. [Updating Package]

New additional function

  • Logs that occur in QR mobile interworking state can now be checked in the editor console window
  • Addition of statistical functions using ZEPETO Analytics
    • ZEPETO Analytics is a package that makes statistical APIs easy to use. Google Analytics is currently available.
    • ZEPETO Analytics
  • Provides improved ZEPETO camera.

Previous ZEPETO Camera


Enhanced ZEPETO Camera

Improved Features

  • Added confirmation popup when clicking play button in ZEPETO
  • Fixed an issue where custom properties were not exposed to the Inspector when using the ZeptoScriptableObject
  • Corrected the ZepetoBaseModel.prefab error
  • Corrected the problem where the Element appears Undefined when the return value is an Array in C#
  • Fixed issue where changing the variable name or type makes them not reflected in the Editor
  • zepeto.script Package update now handles compiler reruns without restarting Unity
  • Improved character physical reaction of character controller.
    • Fixed an issue where unintended animation was played when mounting on a moving object
    • Improved the natural descent of a terrain through gravity
  • You can turn on/off the Motion V2 character StateMachine Animation.
// The animation is no longer automatically played by the character's StateMachine.
ZepetoCharacter.StateMachine.constraintStateAnimation = true;

const stateType = UnityEngine.Animator.StringToHash("State");
ZepetoCharacter.ZepetoAnimator.SetInteger(stateType, "[Custom Animation State]");