ZEPETO World 1.6.0(Compatible with ZEPETO App 3.15.0 or later )
Please refer to the following guide. [Updating Package]
New additional function
- Logs that occur in QR mobile interworking state can now be checked in the editor console window
- Addition of statistical functions using ZEPETO Analytics
- ZEPETO Analytics is a package that makes statistical APIs easy to use. Google Analytics is currently available.
- ZEPETO Analytics
- Provides improved ZEPETO camera.

Previous ZEPETO Camera

Enhanced ZEPETO Camera
-
Resources.UnloadUnusedAssets support
-
OnAnimatorMove support during MonoBehavior's event
Improved Features
- Added confirmation popup when clicking play button in ZEPETO
- Fixed an issue where custom properties were not exposed to the Inspector when using the ZeptoScriptableObject
- Corrected the ZepetoBaseModel.prefab error
- Corrected the problem where the Element appears Undefined when the return value is an Array in C#
- Fixed issue where changing the variable name or type makes them not reflected in the Editor
- zepeto.script Package update now handles compiler reruns without restarting Unity
- Improved character physical reaction of character controller.
- Fixed an issue where unintended animation was played when mounting on a moving object
- Improved the natural descent of a terrain through gravity
- You can turn on/off the Motion V2 character StateMachine Animation.
// The animation is no longer automatically played by the character's StateMachine.
ZepetoCharacter.StateMachine.constraintStateAnimation = true;
const stateType = UnityEngine.Animator.StringToHash("State");
ZepetoCharacter.ZepetoAnimator.SetInteger(stateType, "[Custom Animation State]");
Updated about 2 months ago