ZEPETO World 1.8.0(Compatible with ZEPETO App 3.17.0 or later)
Please refer to the following guide. [Updating Package]
New additional function
- Added APIs to support moving between Worlds you created
- You can only move between Worlds that has passed the review and has been activated.
- Inter-World Travel API
- Added gesture API
- You can create a gesture thumbnail based on the specified ZEPETO avatar and play the selected gesture.
- Gesture
- The event function is available from ZEPETO Mannequin 1.1.0.
- Added CancelInvoke feature
- Added the Use Default Input Asset option to the ZepetoPlayers component
- You can turn the default inputer on and off
- If you uncheck it, you can't move using the keyboard.
- It can be set with the initial setting, and runtime control through the script is not possible.
- You can turn the default inputer on and off

Improved Features
- Fixed errors where array values are not stored during prefab storage
- Fixed Reference Data Array Inspector Assignment errors
- Fixed includeInactive Parameter operational errors in GameObject.FindObjectsOfType, GameObject.FindObjectOfType, GetComponentInChildren, GetComponentsInChildren, GetComponentInParent, and GetComponentsInParent
- Fixed errors in PostProcessProfile.GetSetting operation
- Changed so that V-Pad initializes to match the current GameScene View Size in Editor
- Fixed an issue where server lock, unlock is not working properly
ZEPETO Studio Features
- You can view, set, and get data storage values from ZEPETO Studio console.

Updated about 2 months ago