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ZEPETO World 1.8.0(Compatible with ZEPETO App 3.17.0 or later)


Please refer to the following guide. [Updating Package]

New additional function

  • Added APIs to support moving between Worlds you created
  • Added gesture API
    • You can create a gesture thumbnail based on the specified ZEPETO avatar and play the selected gesture.
    • Gesture
  • The event function is available from ZEPETO Mannequin 1.1.0.
  • Added CancelInvoke feature
  • Added the Use Default Input Asset option to the ZepetoPlayers component
    • You can turn the default inputer on and off
      • If you uncheck it, you can't move using the keyboard.
    • It can be set with the initial setting, and runtime control through the script is not possible.

Improved Features

  • Fixed errors where array values are not stored during prefab storage
  • Fixed Reference Data Array Inspector Assignment errors
  • Fixed includeInactive Parameter operational errors in GameObject.FindObjectsOfType, GameObject.FindObjectOfType, GetComponentInChildren, GetComponentsInChildren, GetComponentInParent, and GetComponentsInParent
  • Fixed errors in PostProcessProfile.GetSetting operation
  • Changed so that V-Pad initializes to match the current GameScene View Size in Editor
  • Fixed an issue where server lock, unlock is not working properly

ZEPETO Studio Features