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ZEPETOScript uses Microsoft Visual Studio code and JetBrains Rider tools to help with debugging.

Editors

  • Microsoft Visual Studio code : [https://code.visualstudio.com/](🔗)

  • JetBrains Rider : [https://www.jetbrains.com/rider/](🔗)

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The following guide was prepared using Visual Studio Code.

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## Importing Visual Studio to Unity Editor

When the Visual Studio Code installation is complete, open Unity editor and go to the External Tools tab under Unity menu → Edit → Preference.

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Select Visual Studio Code on External Script Editor.

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## Debugging in Visual Studio

In the Visual Script Code, add Break points to the ZEPETO Script code line you want to debug.

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Play the Unity Editor, and click the ② Start Debugging button under the ① Run & Debug in the Visual Script Code.

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The Debugger is activated on the code line where the Breaking point is specified.

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## Debugging server code

Press the debug environment tab in the Debug panel with Zepeto Script selected at the top.

Change the debug environment to Zepeto Multiplay Script.

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Click the StartDebugging button to start debugging.

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You can check the debugging by seeing the ZEPETO server logs displayed in the Debug Console panel.

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