Please refer to the following guide. [[Updating Package]](🔗)
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## New additional function
CharacterController - Added Character Controller MotionV2
MotionV2 is backwards compatible with MotionV1
MotionV2 supported motions are as follows:
Double Jump (DoubleJump)
Rolling upon landing (LandingRoll)
Directional lean during movement (MoveTurn)
MotionV2 related guides
[Character Control](🔗)
[ZepetoCharacter](🔗)
TextMesh and TextMeshPro types are supported in ZEPETO Script. <br>
## Improved Features
CharacterController - Resolve UIController_Horizontal, UIController_Vertical(Fixed) Controller prefab obsolete issues.
CharacterController - Fixed an issue where the tryJump(boolean) value of the ZepetoCharacter component did not respond to input.
CharacterController - Return animation to the beginning upon succesive calls to SetGesture(UnityEngine.AnimationClip).
CharacterController - Ensure that in the case that AnimationClip is not set to loop, the Gesture state is concluded after playing.