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Please refer to the following guide. [[Updating Package]](🔗)

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## New additional function

  • CharacterController - Added Character Controller MotionV2

    • MotionV2 is backwards compatible with MotionV1

    • MotionV2 supported motions are as follows:

      1. Double Jump (DoubleJump)

      2. Rolling upon landing (LandingRoll)

      3. Directional lean during movement (MoveTurn)

  • MotionV2 related guides

    • [Character Control](🔗)

    • [ZepetoCharacter](🔗)

  • TextMesh and TextMeshPro types are supported in ZEPETO Script. <br>

## Improved Features

  • CharacterController - Resolve UIController_Horizontal, UIController_Vertical(Fixed) Controller prefab obsolete issues.

  • CharacterController - Fixed an issue where the tryJump(boolean) value of the ZepetoCharacter component did not respond to input.

  • CharacterController - Return animation to the beginning upon succesive calls to SetGesture(UnityEngine.AnimationClip).

  • CharacterController - Ensure that in the case that AnimationClip is not set to loop, the Gesture state is concluded after playing.