Face painting
Download the Painting Texture Guide(FACEPAINTING_GUIDE.psd ) file from ZEPETO Studio.
Open the downloaded file in Photoshop.
The guide file includes textures for the face and body area.
In the face area, design your idea and without the face layer (background) showing, save the image as a .PNG file with alpha.
Do not draw outside the face area.
Open Unity and apply the saved .PNG file on the FacePainting area to test.
- Drag no. 2 to no. 3 to apply.
- The color value for no. 3 is #fffff.
- Check the applied texture in screen no.4.
👍 To enlarge your avatar, adjust the Scale or Position Y/Z values on the top.
Enter the ZEPETO code to apply it directly to avatars to test.
Test on a variety of avatar faces to create a more detailed and natural looking item.
Format and save the final image file to be 512 x 512 px square in size.
❗️ caution Only files that are 512 px horizontally and vertically can be uploaded in Studio.
Right-click the saved PNG file and select ZEPETO Studio > Export as. zepeto. Convert the file while in blending mode to create a file with a zepeto file extension.
At this stage, all textures aside from those that are in the face area are removed before being converted.