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Preparing Modeling - Shoes



High Top Sneakers

STEP 1 : Setting the BaseBody

First, load the BaseBody with the downloaded file

  • This file includes the mask (mask) and joints (hips).
  • The mask (mask) removes unnecessary mesh in the body that will not be visible after clothing models are applied.
  • Joints (hips) are rig joints that act as the 3D skeleton.
  • Designate an object name that suits the category of the item you are creating.


Object names are indicated in English in [Preparing 3D Modeling]. ex) Shoes -> SH

Take the mask (mask) and joints (hips) outside the group and delete the ZEPETO_creatorBaseSet which became a blank group.

STEP 2 : Setting the shoes guide

Load the downloaded Shoes Modeling Guide file by clicking File > Import.




When using this guide, you must make sure the guide is not visible if you are modeling shoes in a sock-like form.