You can use ZEPETOScript to implement game logic, control user input or modify the properties of characters and game objects.
ZEPETOScript is designed to support TypeScript programming language and is fully compatible with Unity MonoBehaviour interface.
STEP 1 : Creating a ZEPETOScript
To create a new ZEPETOScript file,
click [Project] and select the [+] icon in the top left corner of the panel, or click Assets → Create → ZEPETO → TypeScript.

You can see that a new ZEPETOScript has been created, as shown below.

STEP 2 : Adding ZEPETOScript to a GameObject
ZEPETOScript can be attached to a GameObject as a Component, simply drag and drop the ZEPETOScript file onto the GameObject.

STEP 3 : Adding test codes or emitting logs
The newly generated ZEPETOScript is shown below. You can edit the script using Unity’s development tools.
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
export default class NewTypescript extends ZepetoScriptBehaviour {
Start() {
}
}
Try adding log codes within the Start function to test whether the ZEPETOScript moves.
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
export default class HelloWorld extends ZepetoScriptBehaviour {
Start() {
console.log(`log : Hello World`);
console.warn(`warn : Hello World`);
console.error(`error : Hello World`);
}
}
Check out the test code output screen below.
