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Obby template

SummaryIt is a simple jumping World where you reach your goal by stepping on objects floating in the air.
Genreplatform jump and run, object movement, Obby
Singleplay/MultiplaySinglePlay

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GitHub Repository

<https://github.com/zepeto-world/Obby-Template>


How to play

  • Press the Play button on the title screen to start the scene.
  • A local player is created on the starting platform.
  • Control the local player to move across platforms until you reach the end point.
  • If the local player falls more than a certain height off the platform, they will return to their last platform location.
  • When the local character steps on a red-bordered platform, it will fall down after a period of time.
  • When the local player touches the red obstacle on the floor, they are returned to the last platform location.
  • If the player fails to reach the end point within the time limit shown at the top, the World will end and restart.
  • When the local player reaches the end point, they move on to the next stage.

Features included in the template

  • Scene flow consisting of - Title screen - Play - Result screen - Restart
  • Time limit feature
  • Move objects
  • Obstacles

Resources included in the template

  • UI image resources and prefabs
  • Platform object
  • Background Skybox image

Application guide

  • If you are a beginner in World development, start by applying the Obby template first.
  • Level design can be varied.
  • Create your own World by changing art resources.
  • You can also expand it to a multiplayer World.

Precautions when using templates

  • The intellectual property rights, including copyright, for this template are owned by “NAVER Z” and its affiliates. For more information, please refer to the following link. [ZEPETO World SDK License and terms]
  • This template can be freely used when creating ZEPETO World, and usage outside of ZEPETO World is prohibited.
  • When submitting a world for review through this template, the review may be rejected if it is similar to a previously released world. Therefore, it is recommended to change resources such as backgrounds and objects within the scene.