制作一个可以吃东西的世界
7 分
示例项目
总结
总结 | 基于我们在第一章中学到的内容,我们将使用角色移动速度和跳跃控制制作一个吃东西的世界。 |
|---|---|
难度 | 初学者 |
所需时间 | 30分钟 |
项目目标
- 使用 OnTrigger 事件处理物品获取
- 了解如何应用文本用户界面
- 创建用户界面控制器以在文本用户界面中反映物品获取
- 了解如何控制 ZEPETO 角色的跳跃高度
- 了解如何控制 ZEPETO 角色的移动速度
🎬 完成世界的视频
脚本
import { ZepetoScriptBehaviour } from 'ZEPETO.Script'
import { SpawnInfo, ZepetoPlayers, LocalPlayer, ZepetoCharacter } from 'ZEPETO.Character.Controller'
import { WorldService } from 'ZEPETO.World';
export default class CharacterController extends ZepetoScriptBehaviour {
Start() {
//获取用户ID(通过编辑器登录)
ZepetoPlayers.instance.CreatePlayerWithUserId(WorldService.userId,new SpawnInfo(), true);
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
let _player : LocalPlayer = ZepetoPlayers.instance.LocalPlayer;
});
}
} import { Collider, Vector3, GameObject, Transform } from 'UnityEngine';
import { ZepetoCharacter, ZepetoPlayer, ZepetoPlayers } from 'ZEPETO.Character.Controller';
import { ZepetoScriptBehaviour, ZepetoScriptInstance } from 'ZEPETO.Script';
// 从路径导入自定义脚本
import UIController from './UIController';
export default class GetItem extends ZepetoScriptBehaviour
{
public extComponentGameObject: GameObject;
private extComponent: UIController;
private zepetoCharacter: ZepetoCharacter;
Start()
{
//Zepeto角色对象
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
});
//脚本导入
this.extComponent = this.extComponentGameObject.GetComponent<UIController>();
}
OnTriggerEnter(collider: Collider)
{
if (this.zepetoCharacter == null || collider.gameObject != this.zepetoCharacter.gameObject)
return;
//发送吃掉物品后增加计数的消息
this.extComponent.IncreaseCount();
//销毁物品
GameObject.Destroy(this.gameObject);
}
}import { Collider } from 'UnityEngine';
import { ZepetoPlayers, ZepetoCharacter } from 'ZEPETO.Character.Controller';
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
export default class JumpPower extends ZepetoScriptBehaviour
{
public jumpPower: number = 5;
private zepetoCharacter :ZepetoCharacter;
Start()
{
//Zepeto角色对象
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
});
}
OnTriggerEnter(collider: Collider)
{
if (this.zepetoCharacter == null || collider.gameObject != this.zepetoCharacter.gameObject)
return;
//增加跳跃力
this.zepetoCharacter.additionalJumpPower = this.jumpPower;
}
OnTriggerExit(collider: Collider) {
//将跳跃力恢复到正常
this.zepetoCharacter.additionalJumpPower = 0;
}
}import { Collider, GameObject, WaitForSeconds } from 'UnityEngine';
import { ZepetoCharacter, ZepetoPlayers } from 'ZEPETO.Character.Controller';
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
export default class SpeedUp extends ZepetoScriptBehaviour
{
private zepetoCharacter :ZepetoCharacter;
public runSpeed: number = 4;
public waitTime: number = 3;
Start()
{
//Zepeto角色对象
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
});
}
OnTriggerEnter(collider: Collider)
{
if (this.zepetoCharacter == null || collider.gameObject != this.zepetoCharacter.gameObject)
return;
this.zepetoCharacter.additionalRunSpeed = this.runSpeed;
this.StartCoroutine(this.DoRoutine());
}
*DoRoutine()
{
//等待waitTime值
yield new WaitForSeconds(this.waitTime);
//将跑步速度恢复到正常
this.zepetoCharacter.additionalRunSpeed = 0;
}
}import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
import { Text } from "UnityEngine.UI";
import { GameObject } from 'UnityEngine';
export default class UIController extends ZepetoScriptBehaviour
{
public resultUI: Text;
public maxCount: number = 7;
private stringProperty: string;
private message: string;
private count: number;
Start()
{
//初始化值
this.message = "物品";
this.count = 0;
}
public IncreaseCount()
{
this.count++;
if(this.count >= this.maxCount)
{
this.resultUI.text = "清除!";
}
else
{
this.stringProperty = `${this.message} : ${this.count}`;
this.resultUI.text = this.stringProperty;
}
}
}