---
title: Contoh Pandangan Samping
slug: world-sdk-guide-id/contoh-pandangan-samping
docTags: 
createdAt: 2024-09-02T08:34:13.135Z
---

Ini adalah contoh pengaturan kontrol Tampilan Samping.

![](https://api.archbee.com/api/optimize/fCt3n1oCa8rgNJ8fw9I2N-WSKgHA_7bfXkCJuWCoeOs-20240904-102409.gif)



## LANGKAH 1 : Pengaturan Tampilan Kamera

Atur kamera ke tampilan samping. (Ini adalah contoh, jadi silakan modifikasi pengaturan kamera sesuai proyek Anda.)

Pada titik ini, tag kamera harus diatur ke MainCamara.

![](https://api.archbee.com/api/optimize/fCt3n1oCa8rgNJ8fw9I2N-8hIVR2bWbNjllEL_fHRpg-20240904-102410.png)



## LANGKAH 2 : Pengaturan InputAction

Dengan mendefinisikan InputAction baru yang sesuai dengan tampilan samping, Anda dapat mengontrol gerakan karakter melalui layar sentuh.

Pilih Buat > Input Actions dan beri nama file tersebut AksiTampilanSamping.

- Gerak
  - Tipe Aksi : Lewati
- Pemicu Gerak
  - Tipe Aksi : Tombol

![](https://api.archbee.com/api/optimize/fCt3n1oCa8rgNJ8fw9I2N-RwVihcfjK9LGbys6lsC6l-20240904-102410.png)



Buat Hierarki > Buat Objek Kosong dan ganti namanya menjadi PengontrolTampilanSamping.

Dari objek PengontrolTampilanSamping, pilih Tambah Komponen dan tambahkan Input Pemain.

![](https://api.archbee.com/api/optimize/fCt3n1oCa8rgNJ8fw9I2N-wo83zvFZ7pwkZeSBViwT--20240904-102410.png)



Seret dan sambungkan Tindakan SideView yang baru saja Anda buat ke daftar Tindakan.

Ubah Perilaku untuk Memanggil Acara Unity.

![](https://api.archbee.com/api/optimize/fCt3n1oCa8rgNJ8fw9I2N-QQhgAXzQh92CAa3L2Cmnd-20240904-102410.png)



## LANGKAH 3 : Pemrograman

Buat skrip untuk mengontrol karakter ZEPETO agar bergerak dari sisi ke sisi, dan biarkan kamera mengikuti,

Pilih Buat > ZEPETO > TypeScript dan ganti namanya menjadi Pengendali Tampilan Samping.

Menambahkan skrip ke objek SideViewController.

```typescript
import {ZepetoScriptBehaviour} from 'ZEPETO.Script'
import {PlayerInput,InputAction} from "UnityEngine.InputSystem"
import {CallbackContext} from "UnityEngine.InputSystem.InputAction"
import {CharacterState, ZepetoCharacter, ZepetoPlayers, ZepetoCamera} from 'ZEPETO.Character.Controller'
import {Camera, Quaternion, Time, Vector2, Vector3, WaitForEndOfFrame} from "UnityEngine";

export default class SideViewController extends ZepetoScriptBehaviour {

    public customCamera : Camera;
    public cameraDistance : number = 10;

    private originSpawnPoint : Vector3 = new Vector3(-16,-5,0);
    private myCharacter: ZepetoCharacter;
    private startPos: Vector2 = Vector2.zero;
    private curPos: Vector2 = Vector2.zero;

    private playerInput: PlayerInput;
    private touchPositionAction : InputAction;
    private touchTriggerAction : InputAction;

    private isTriggered: boolean = false;
    private isTouchDown: boolean = false;

    private CanMove() : boolean {
        return this.isTouchDown && !this.isTriggered;
    }


    OnEnable(){
        this.playerInput = this.gameObject.GetComponent<PlayerInput>();
    }

    Start() {

        this.touchTriggerAction = this.playerInput.actions.FindAction("MoveTrigger");
        this.touchPositionAction = this.playerInput.actions.FindAction("Move");

        this.touchTriggerAction.add_started((context)=>{
            this.isTriggered = true;
            this.isTouchDown = true;
        });

        this.touchTriggerAction.add_canceled((context)=>{
            this.isTriggered = false;
            this.isTouchDown = false;
        });

        this.touchPositionAction.add_performed((context)=>{

            if(this.isTouchDown)
            {
                this.curPos = context.ReadValueAsObject() as Vector2;

                if(this.isTriggered) {
                    this.isTriggered = false;
                    this.startPos = this.curPos;
                }
            }
        });

        //matikan kamera zepeto
        ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
            ZepetoPlayers.instance.LocalPlayer.zepetoCamera.gameObject.SetActive(false);
            this.myCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
            this.customCamera.transform.position = this.myCharacter.transform.position + this.originSpawnPoint;
            this.StartCoroutine(this.InputControlLoop());
        });
    }

    private *InputControlLoop(){
        while(true)
        {
            yield new WaitForEndOfFrame();

            if (this.myCharacter && this.CanMove()) {

                var camRot = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
                var moveDir = Vector2.op_Subtraction(this.curPos, this.startPos);
                moveDir = Vector2.op_Division(moveDir, 100);


                if (moveDir.magnitude > 0) {

                    if(moveDir.magnitude > 1)
                        moveDir.Normalize();

                    //kiri-kanan
                    var optMoveDir = new Vector3(moveDir.x, 0, 0);
                    optMoveDir = Vector3.op_Multiply(optMoveDir, Time.deltaTime * 80 );
                    this.myCharacter.Move(camRot * optMoveDir);
                }
            }
        }
    }

    //ikuti karakter zepeto
    LateUpdate()
    {
        if(null == this.myCharacter)
        {
            return;
        }
        let characterPos = this.myCharacter.transform.position;
        //let cameraPosition = new Vector3(characterPos.x - this.cameraDistance, this.customCamera.transform.position.y, characterPos.z);
        let cameraPosition = new Vector3(characterPos.x - this.cameraDistance, characterPos.y + 1, characterPos.z);
        this.customCamera.transform.position = cameraPosition;
    }
}
```



Silakan atur kamera di inspector sebelum menjalankannya.

![](https://api.archbee.com/api/optimize/fCt3n1oCa8rgNJ8fw9I2N-cxIFq5pFsEfq-1K9ugvXW-20240904-102410.png)

