Membuat barang yang memakan Dunia
7 mnt
Proyek Contoh
📘 Berkas proyek yang digunakan dalam kuliah
Ringkasan
Ringkasan | Berdasarkan apa yang kita pelajari di Bab 1, kita akan membuat dunia item yang dapat dimakan menggunakan kecepatan gerakan karakter dan kontrol lompatan. |
|---|---|
Kesulitan | Pemula |
Waktu yang Diperlukan | 30 Menit |

Tujuan Proyek
- Penanganan akuisisi item menggunakan event OnTrigger
- Memahami cara menerapkan Text UI
- Membuat UI Controller untuk mencerminkan akuisisi item dalam Text UI
- Memahami cara mengontrol tinggi lompatan karakter ZEPETO
- Memahami cara mengontrol kecepatan gerakan karakter ZEPETO

🎬 Video Dunia yang Selesai

Skrip
import { ZepetoScriptBehaviour } from 'ZEPETO.Script'
import { SpawnInfo, ZepetoPlayers, LocalPlayer, ZepetoCharacter } from 'ZEPETO.Character.Controller'
import { WorldService } from 'ZEPETO.World';
export default class CharacterController extends ZepetoScriptBehaviour {
Start() {
//Mengambil UserId (masuk melalui Editor)
ZepetoPlayers.instance.CreatePlayerWithUserId(WorldService.userId,new SpawnInfo(), true);
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
let _player : LocalPlayer = ZepetoPlayers.instance.LocalPlayer;
});
}
} import { Collider, Vector3, GameObject, Transform } from 'UnityEngine';
import { ZepetoCharacter, ZepetoPlayer, ZepetoPlayers } from 'ZEPETO.Character.Controller';
import { ZepetoScriptBehaviour, ZepetoScriptInstance } from 'ZEPETO.Script';
// mengimpor skrip kustom dari jalur
import UIController from './UIController';
export default class GetItem extends ZepetoScriptBehaviour
{
public extComponentGameObject: GameObject;
private extComponent: UIController;
private zepetoCharacter: ZepetoCharacter;
Start()
{
//Objek karakter Zepeto
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
});
//impor skrip
this.extComponent = this.extComponentGameObject.GetComponent<UIController>();
}
OnTriggerEnter(collider: Collider)
{
if (this.zepetoCharacter == null || collider.gameObject != this.zepetoCharacter.gameObject)
return;
//Mengirim pesan untuk meningkatkan jumlah setelah memakan item
this.extComponent.IncreaseCount();
//Hancurkan item
GameObject.Destroy(this.gameObject);
}
}import { Collider } from 'UnityEngine';
import { ZepetoPlayers, ZepetoCharacter } from 'ZEPETO.Character.Controller';
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
export default class JumpPower extends ZepetoScriptBehaviour
{
public jumpPower: number = 5;
private zepetoCharacter :ZepetoCharacter;
Start()
{
//Objek karakter Zepeto
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
});
}
OnTriggerEnter(collider: Collider)
{
if (this.zepetoCharacter == null || collider.gameObject != this.zepetoCharacter.gameObject)
return;
//Tambahkan Jumppower
this.zepetoCharacter.additionalJumpPower = this.jumpPower;
}
OnTriggerExit(collider: Collider) {
//Kembalikan kekuatan lompat ke normal
this.zepetoCharacter.additionalJumpPower = 0;
}
}import { Collider, GameObject, WaitForSeconds } from 'UnityEngine';
import { ZepetoCharacter, ZepetoPlayers } from 'ZEPETO.Character.Controller';
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
export default class SpeedUp extends ZepetoScriptBehaviour
{
private zepetoCharacter :ZepetoCharacter;
public runSpeed: number = 4;
public waitTime: number = 3;
Start()
{
//Objek karakter Zepeto
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
});
}
OnTriggerEnter(collider: Collider)
{
if (this.zepetoCharacter == null || collider.gameObject != this.zepetoCharacter.gameObject)
return;
this.zepetoCharacter.additionalRunSpeed = this.runSpeed;
this.StartCoroutine(this.DoRoutine());
}
*DoRoutine()
{
//Tunggu nilai waitTime
yield new WaitForSeconds(this.waitTime);
//Kembalikan kecepatan lari ke normal
this.zepetoCharacter.additionalRunSpeed = 0;
}
}import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
import { Text } from "UnityEngine.UI";
import { GameObject } from 'UnityEngine';
export default class UIController extends ZepetoScriptBehaviour
{
public resultUI: Text;
public maxCount: number = 7;
private stringProperty: string;
private message: string;
private count: number;
Start()
{
//Inisialisasi nilai
this.message = "Item";
this.count = 0;
}
public IncreaseCount()
{
this.count++;
if(this.count >= this.maxCount)
{
this.resultUI.text = "Bersih!";
}
else
{
this.stringProperty = `${this.message} : ${this.count}`;
this.resultUI.text = this.stringProperty;
}
}
}