---
title: アイテムを食べるワールドを作る
slug: world-sdk-guide-ja/r_6fFOoqUZB8I_H7RjW2T
docTags: 
createdAt: 2024-09-02T08:34:13.138Z
---

## サンプルプロジェクト

:::hint{type="info"}
**📘 講義で使用したプロジェクトファイル**

- [https://github.com/naverz/zepeto-world-sample/tree/main/Assets/Chapter2](https://github.com/naverz/zepeto-world-sample/tree/main/Assets/Chapter2)
:::

## 概要

| 概要    | 第1章で学んだことに基づいて、キャラクターの移動速度とジャンプ制御を使用してアイテムを食べる世界を作ります。 |
| ----- | ------------------------------------------------------ |
| 難易度   | 初心者                                                    |
| 必要な時間 | 30分                                                    |



**プロジェクトの目標**

- OnTriggerイベントを使用したアイテム取得の処理
- Text UIの適用方法を理解する
- アイテム取得をText UIに反映させるUIコントローラーを作成する
- ZEPETOキャラクターのジャンプの高さを制御する方法を理解する
- ZEPETOキャラクターの移動速度を制御する方法を理解する



**🎬 完成したワールドのビデオ**

::embed[[https://www.youtube.com/watch?v=GOeopqFcbbs](https://www.youtube.com/watch?v=GOeopqFcbbs)]{url="https://www.youtube.com/watch?v=GOeopqFcbbs"}



## スクリプト

:::CodeblockTabs
CharacterController.ts

```typescript
import { ZepetoScriptBehaviour } from 'ZEPETO.Script'
import { SpawnInfo, ZepetoPlayers, LocalPlayer, ZepetoCharacter } from 'ZEPETO.Character.Controller'
import { WorldService } from 'ZEPETO.World';
export default class CharacterController extends ZepetoScriptBehaviour {
    Start() {
        //ユーザーIDを取得（エディタを通じてログイン）
        ZepetoPlayers.instance.CreatePlayerWithUserId(WorldService.userId,new SpawnInfo(), true);
        ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
            let _player : LocalPlayer = ZepetoPlayers.instance.LocalPlayer;
        });
    }
}               
```
:::

:::CodeblockTabs
GetItem.ts

```typescript
import { Collider, Vector3, GameObject, Transform } from 'UnityEngine';
import { ZepetoCharacter, ZepetoPlayer, ZepetoPlayers } from 'ZEPETO.Character.Controller';
import { ZepetoScriptBehaviour, ZepetoScriptInstance } from 'ZEPETO.Script';
 
// パスからカスタムスクリプトをインポート
import UIController from './UIController';
 
export default class GetItem extends ZepetoScriptBehaviour 
{
   public extComponentGameObject: GameObject;
   private extComponent: UIController;
   private zepetoCharacter: ZepetoCharacter;

    Start() 
    {
        //Zepetoキャラクターオブジェクト
        ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
            this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
        });
        //スクリプトインポート
        this.extComponent = this.extComponentGameObject.GetComponent<UIController>();
    }


    OnTriggerEnter(collider: Collider) 
    {
        if (this.zepetoCharacter == null || collider.gameObject != this.zepetoCharacter.gameObject)
            return;
        
        //アイテムを食べた後のカウントを上げるメッセージを送信
        this.extComponent.IncreaseCount();
        //アイテムを破壊
        GameObject.Destroy(this.gameObject);
   }
}
```
:::

:::CodeblockTabs
JumpPower.ts

```typescript
import { Collider } from 'UnityEngine';
import { ZepetoPlayers, ZepetoCharacter } from 'ZEPETO.Character.Controller';
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';

export default class JumpPower extends ZepetoScriptBehaviour 
{
    public jumpPower: number = 5;
    private zepetoCharacter :ZepetoCharacter;

    Start() 
    {
        //Zepetoキャラクターオブジェクト
        ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
            this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
        });      
    }

    OnTriggerEnter(collider: Collider) 
    {
        if (this.zepetoCharacter == null || collider.gameObject != this.zepetoCharacter.gameObject)
            return;
        
        //ジャンプ力を追加
        this.zepetoCharacter.additionalJumpPower = this.jumpPower;
    }

    OnTriggerExit(collider: Collider) {
        //ジャンプ力を通常に戻す
        this.zepetoCharacter.additionalJumpPower = 0;
    }
}
```
:::

:::CodeblockTabs
SpeedUp.ts

```typescript
import { Collider, GameObject, WaitForSeconds } from 'UnityEngine';
import { ZepetoCharacter, ZepetoPlayers } from 'ZEPETO.Character.Controller';
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';

export default class SpeedUp extends ZepetoScriptBehaviour 
{
    private zepetoCharacter :ZepetoCharacter;
    public runSpeed: number = 4;
    public waitTime: number = 3;

    Start() 
    {
        //Zepetoキャラクターオブジェクト
        ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
            this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
        });
    }
    
    OnTriggerEnter(collider: Collider) 
    {
        if (this.zepetoCharacter == null || collider.gameObject != this.zepetoCharacter.gameObject)
            return;
        this.zepetoCharacter.additionalRunSpeed = this.runSpeed;
        this.StartCoroutine(this.DoRoutine());
    }

    *DoRoutine() 
    {
        //waitTime値を待つ
        yield new WaitForSeconds(this.waitTime);
        //走る速度を通常に戻す
        this.zepetoCharacter.additionalRunSpeed = 0;
    }
}
```
:::

:::CodeblockTabs
UIController.ts

```typescript
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
import { Text } from "UnityEngine.UI";
import { GameObject } from 'UnityEngine';

export default class UIController extends ZepetoScriptBehaviour 
{
    public resultUI: Text;
    public maxCount: number = 7;
    
    private stringProperty: string;   
    private message: string;
    private count: number;
    
    Start() 
    {
        //初期値
        this.message = "アイテム";
        this.count = 0;
    }
    
    public IncreaseCount() 
    {
        this.count++;
        
        if(this.count >= this.maxCount) 
        {
            this.resultUI.text = "クリア！";
        } 
        else 
        {
            this.stringProperty = `${this.message} : ${this.count}`;
            this.resultUI.text = this.stringProperty;
        }
    }
     
}
```
:::

