6. Monetize Your World
1. Introduction to Monetizing Your World
Watch the video below to learn how to earn money from your world!
Subtitles are available in multiple languages, so make sure to turn them on!
2. Adding Monetization Features to Your World
Follow the steps in the video below and start monetizing your world!
Subtitles are available in multiple languages, so make sure to turn them on!
📘 You can place ads in your world and earn money. Find out more through the link below!
Advertisement
This role is to immediately move the player to the desired location after watching an advertisement. Use it to skip stages, move to hidden locations, etc.
- Inspector
- Destination : You can set the destination point by moving the child object, destination, to the desired location.
- Pref Icon Canvas : Interaction icon prefab
- Icon Position : Interaction icon position

AdBuff
This role increases the player's movement speed and jump power for a certain period of time after watching an advertisement.
- It is recommended to delete the object responsible for the appearance under AdObjectActivator>Advertisement>Model and change it to the desired appearance.
- Inspector
- Move Speed Multiplier : Increases the player's base movement speed by a multiplier (entering 2 will make it twice as fast)
- Jump Power Multiplier : Increases the player's jump power by a multiplier (entering 2 will make the player jump twice as high)
- Buff Duration Second : Sets the duration of the buff in seconds

AdCheckPoint
This is an advertisement object that generates a checkpoint after watching an advertisement. It can greatly improve the convenience of the world, such as a jump map.
- Set the checkpoint location : Set the CheckpointPlatform object placed as a child object to the desired location.
- It is recommended to delete the object responsible for the appearance under AdObjectActivator>Advertisement>Model and change it to the desired appearance.

AdObjectActivator
Provides the ability to activate or deactivate specific objects after watching an ad.
- Place the objects to be activated and deactivated as child objects of 'Activate' and 'Deactivate' respectively.
- Activate usage example : A new foothold appears after watching an ad
- Deactivate usage example : An object blocking the road disappears after watching an ad.
- It is recommended to delete the object responsible for the appearance under AdObjectActivator>Advertisement>Model and change it to the desired appearance.
- Inspector
- Objects To Activate : Place the object to be activated on the map first, then drag it here. Move the green dot to set the location where it will be created.
- Objects To Deactivate : Place the object to be deactivated on the map first, then drag it here. Move the red dot to set the location of the object to be deactivated.

AdPopupTrigger
This role provides a function that displays a message pop-up window after watching an advertisement.
- Use it to provide hints for escape room worlds, etc.
- It is recommended to delete the object responsible for the appearance under AdObjectActivator>Advertisement>Model and change it to the desired appearance.
- Inspector
- Title : Popup window title
- Body : Popup window content text
- Button Title : Popup window button text

AdToastTrigger
This function is to display a toast UI and deliver a notification message after watching an advertisement.
- It can be used to concisely convey important information to players, as it appears briefly at the top of the screen and then disappears automatically.
- It is recommended that you delete the object responsible for the appearance under AdToastTrigger>Advertisement>Model and change it to the desired appearance.
- Inspector
- Message : Notification message text

AdTeleportToUser
It is a function that teleports to other users in the world after watching an advertisement. You can select the user you want from the pop-up list and immediately move to that location.

👍Tip
- Creators who can implement Zepeto scripts can modify the AdvertisementController.ts file to directly configure various events to occur when watching an advertisement.
Use the Mannequin object to assign the Item IDs of your clothing items. Visitors in your world can purchase the outfit shown on the mannequin.
Mannequins appear only in Play Mode.
- Type
- Simple: Displays only the interaction icon (no mannequin model). It’s recommended to add a visual as a child object.
- Zepeto Model: Shows a basic mannequin wearing your fashion item.
- Zepeto Template: Enter a ZEPETO ID to show a character wearing your item.
- Pose: Set the pose of the mannequin model.
- Ids: Enter the Item ID(s) of your custom clothing items.

If you set an Item ID on a Gift object, users can gift that item to others within the world. Item creators can earn profit when their items are gifted.
Gifting can only be tested on mobile devices.
- Item ID: Enter the ID of the item you want to enable for gifting.

You can also customize the appearance and interaction icon of the gift object:
- Change Object Appearance: Remove the visual child object and replace it with another from the map.
- Adjust Icon Position: If the object appearance is changed, update the position of the IconPos child object accordingly.
3. Check Your Earnings & Withdraw
Subtitles are available in multiple languages, so make sure to turn them on!
