ZEPETO Build it Template Guide
[Q&A] Got questions while creating your world?
10min
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- Test your world frequently using Play Mode to check for unexpected issues or size overload.
- Build It Asset Browser assets support material replacement, and some allow partial material customization.
- Example: cafe_furniture_worktable1 and worktable2 let you replace just the tabletop material.
- After creating a new world, go to Edit > Project Settings > Zepeto Service and check if the world is linked to your ZEPETO Studio project. If not, publishing may result in an error.
- Do not modify default scripts included in the ZEPETO Build it Unity Plug-in. Doing so may cause critical errors.
- All copyrights and intellectual property rights related to the ZEPETO Build it Unity Plug-in belong to NAVER Z and its affiliates. Please refer to the ZEPETO World SDK License and terms for more details.
- The plug-in is free to use only for ZEPETO world creation. Usage outside ZEPETO World is prohibited.
- If your submitted world is too similar to an existing one created with the plug-in, it may be rejected during review. We strongly recommend changing resources such as backgrounds and objects in the Scene.