Tag & Layer
7 min
You can use the Tag and Layer functions from Unity for developing a World.
Tag
You can use the Tag function the same way you used it in Unity.
❗️ Caution You can use up to 64 Tags.

Below is an example code for setting a tag for a ZEPETO character.
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
import { ZepetoCharacter, ZepetoPlayer, ZepetoPlayers } from 'ZEPETO.Character.Controller';
export default class PlayerTag extends ZepetoScriptBehaviour
{
private zepetoCharacter :ZepetoCharacter;
Start()
{
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
// Set Player Tag
this.zepetoCharacter.gameObject.tag = "Player";
});
}
}
Below is an example code for using the Tag function.
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
import { GameObject } from 'UnityEngine';
export default class TagExample extends ZepetoScriptBehaviour {
Start() {
let findObj = GameObject.FindGameObjectWithTag("customTag");
if (findObj != null) {
console.log(`name : ${findObj.name}`);
}
}
}

📘 Unity Tag information https://docs.unity3d.com/Manual/Tags.html
Layer
You can use the Layer function the same way you used it in Unity.
❗️ Caution You can use Layers number 20 to 27.


The following is an example code to set a layer for the ZEPETO character.
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
import { ZepetoCharacter, ZepetoPlayer, ZepetoPlayers } from 'ZEPETO.Character.Controller';
export default class PlayerLayer extends ZepetoScriptBehaviour
{
private zepetoCharacter :ZepetoCharacter;
Start()
{
ZepetoPlayers.instance.OnAddedLocalPlayer.AddListener(() => {
this.zepetoCharacter = ZepetoPlayers.instance.LocalPlayer.zepetoPlayer.character;
// Set Player Layer
this.zepetoCharacter.gameObject.layer = 20;
});
}
}
The following is an example code for using the Layer function.
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
import { Camera, Input, Physics, RaycastHit } from 'UnityEngine';
export default class LayerExample extends ZepetoScriptBehaviour {
Update() {
if (Input.GetMouseButtonDown(0)) {
let ray = Camera.main.ScreenPointToRay(Input.mousePosition);
let ref = $ref<RaycastHit>();
let layerMask = 1 << 20;
if (Physics.Raycast(ray, ref, 100, layerMask)) {
let hitInfo = $unref(ref);
console.log(`name : ${hitInfo.collider.gameObject.name}`);
}
}
}
}

📘 Unity Layer information https://docs.unity3d.com/Manual/Layers.html