MAKING 3D ITEMS - 3D MAYA
3D Rigging

3D Masking

4min
❗️caution the structure of clothing items in zepeto is having a clothing object overlaid on top of the basic body form of the character thus, there inevitably becomes meshes that coexist between the clothing object and the basebody as a result, the polygon count as well as the file size are increased the areas colored black during the masking process are not read by unity when converting your item to a prefab file therefore, you must undergo the masking process to reduce the polygon count and file size step 1 preparing masking first, import the downloaded preparing 3d modeling docid\ pllr2xqd6 cgcfiqq4dnt and the created item object step 2 masking select paint vertex tool from modeling > mesh display 2022 set the color value as 0, 0, 0 and paint on the basebody on the inside where it overlaps with the clothing 1709 ❗️ caution the areas colored black should not be shown outside the clothing the basebody areas that are exposed outside the clothing object must be in white 2272 step 3 finishing when the masking process is complete, select the mask, item object, and joint objects in the outliner and export them as an fbx file