MAKING 3D ITEMS - BLENDER
3D Modeling - Prerequisites
Modeling Setup - Shoes
5min
setting up the basebody import the creatorbaseset zepeto fbx file downloaded from the getting started section of the guide structure and naming conventions the creator base set provides the following elements base armature named "zepeto creatorbaseset" mask base named "mask" 2256 element details the mask serves to remove unnecessary faces on the default body that are obscured by the clothing item in the zepeto app the base armature is the skeleton that powers the movement and poses of the zepeto avatar it can be used in the setup process in 3d modeling, but can otherwise be ignored until the rigging process the item you create will be a separate mesh object use the following naming system on the mesh object for the type of item you want to create item type name shoes sh socks sox shoes guide file when modeling shoes, use the sh guide fbx file provided on the prepare for 3d modeling docid\ jh1frr6csej z1suotj5e page this file is a reference file for socks to make sure that your shoe item doesn’t intersect with socks 2256 sh guide file contents the file should contain one element shoes guide it should align with the default pose of the creator base set the model doesn't have any skinning data applied to it, and will not move with the skeleton additional steps for rigging the shoe guide will be required for shoes that require pose changes to the model