MAKING 3D ITEMS - BLENDER
3D Modeling - Prerequisites
Modeling Setup - Headwear
3min
import the prepare for 3d modeling docid\ jh1frr6csej z1suotj5e file downloaded from the prepare for 3d modeling docid\ jh1frr6csej z1suotj5e section of the guide structure and naming conventions the headwear guide provides the following elements base armature named "armature" mask base named "mask" head guide named "dummyface" hair example named "dummyhair" 2256 element details the mask serves to remove unnecessary faces on the default body that are obscured by the clothing item in the zepeto app the base armature is the skeleton that controls the placement and shape of the zepeto avatar's head it is generally not used in the setup process in 3d modeling for headwear, and can be ignored until the rigging process the item you create will be a separate mesh object use the following naming system on the mesh object for the type of item you want to create item type name headwear headwear headwear guide file elements use the guide objects included in the headwear guide to shape around your items for headwear items that go over the hair, use the "dummyhair" object as a spacing guide the dummyhair object isn't usable in the app due to it's construction, but takes up the volume of most medium to long length hair objects headwear items that go over hair like headbands should be loosely shaped around this hair volume for headwear items that go across the head or face, use the "dummyface" object the object contains the geometry of the head without the ears, the eyelashes, and the rest of the body from the neck down this guide can help you shape your item without the distraction of the rest of the mask body