Getting Started
Installation and settings
15min
step 1 installing unity and registering zepeto template zepeto worlds can be created using the unity tool the following is a list of packages required for creating a zepeto world 1\) download unity hub and unity 2022 3 34f1 version ( download https //unity3d com/get unity/download/archive ) zepeto world can only be developed in unity 2022 3 34f1 version if you have been using a different version of unity, please follow the how to upgrade to unity 2022 docid\ ueztlu2os 3wz ufkdigv 2\) required modules per operating system when installing unity, ensure you include the following modules based on your operating system android build support ios build support mac build support (mono) install if your pc is running windows windows build support (mono) install if your pc is running mac 3\) download the zepeto world template from the following link 📘 zepeto world template installer download https //upm zepeto run/setup/package https //studio zepeto me/console/download/652892d3a80a9f5505ed8890 4\) create a new project on unity hub 5\) after a new project is created, go to unity menu → assets → import package → custom package, then add the downloaded zepeto world template installer(zepeto world unitypackage file) 6\) once the zepeto world template installer has completed the auto configuration, restart the unity editor and unity hub to complete the template registration errors may occur during template installation if there are korean or full width characters in the installation path please proceed after changing the folder name to english the operating system account name must also be in english to prevent errors step 2 getting started with templates templates make it easy to test the world development process go to the template menu by clicking on the \[new] button at the upper right of unity hub select \[zepeto default project], and enter the project name and save location once the project is created, open samplescene click on the \[▶︎(play)] button on the top center of unity editor to view default example actions verify that the cube at the center of the screen is rotating properly step 3 registering a world in zepeto studio to create a world, basic information such as the world id must be registered on the world console 📘 please refer to the following guide \[ making a world console docid\ pjsq92gfq v xe2vxbzqk ] check the world id on the studio console screen (ex com default jumpworld) step 4 logging in to unity editor you must log in to zepeto to use the various tools for creating a world on the menu in the middle of the screen, click the \[▼] button to open a second menu click the \[login] button in the submenu selecting \[login] takes you to project setting > zepeto service feature, where you can log in to zepeto service there are three ways to log in email log in using your zepeto account email or zepeto id phone log in using your zepeto account phone number qr open the zepeto app and use the scan qr feature to log in step 5 linking world information in zepeto service once you have successfully logged in, you can view a list of world names created in zepeto studio in the zepeto service window select the world name and click the link to selected world button 👍 tip to log out, click unlink world > logout once you sign in, the login authentication is valid for one month after one month, your login authentication will expire, and you may be automatically signed out if you logged into the unity editor in versions of world before 1 21 14, make sure to update to world 1 21 14 or newer, then log in again in project settings > zepeto service step 6 setting up the world click the \[▼] button in the middle of the unity project menu on the pop up menu, click the \[open world settings] world settings click the \[open world settings] as shown in the image below to set the world setting property summary version enter the version of your file to be registered maxclients set the maximum number of people who can access the room orientation choose the orientation of the screen \ vertical \ horizontal room options disable invite disables room invitation function \ disable room list disables the ability to check the room list \ disable private room disables the ability to create a private room 👍 invitation via test link even if the room invitation function is off, you can send invites through the test link in the unity project, select menu → edit → project settings to open the \[project settings] window on the \[player] tab on the left, enter the company name and product name as follows company name default product name jumpworld(name of the world) step 7 registering scenes in the unity project, open the settings window by going to menu → file → build settings register all scenes needed for the actions in your world in \[scenes in build] scenes must be in chronological order(start screen first) ❗️ caution if you do not register the scene, it may not appear correctly when qr tested or published