MANAGE YOUR WORLD
Testing & Optimization
Self-QA Before Review:Release
12min
to provide users with a pleasant and enjoyable world experience, it's essential to rigorously test and then release please test the following items before world review/release it's recommended to test using a link that most closely resembles the actual server environment please refer to the following guide \[ testing your world docid\ o tfz8sqimwhlvbbd3ftd ] check various settings ensure the order of scenes in build settings is correct in unity > project settings > player, verify if the graphics api settings are appropriately set for each device check your lighting against our lighting setting guide please refer to the following guide \[ releasing your world docid\ ebzxoudypr43f3ygz4xin ] \[ setting up world lighting docid\ jrhr4cdoac0a ni7g3l68 ] performance measurement using runtime profiler if it's a multiplayer world, register friends as testers and have them join up to the maximum capacity due to memory occupied by each zepeto character, not testing beforehand can cause connectivity issues when the number of players increases simulate environments with multiple users to test the performance of world servers and clients please refer to the following guide \[ runtime profiler docid vesygmgrkbtl8t1yl1dv ] data get/set test storing and retrieving play data in the world is crucial run through the world's play cycle multiple times to ensure data is stored correctly and previous records are accurately retrieved when restarted it's recommended to implement play data using datastorage after release, you can directly delete tester data stored in zepeto studio's datastorage please refer to the following guide \[ world datastorage docid 6gputio5upzct6szjx01z ] \[ world data management docid 3yvxe1hh9xgsleety amp ] item and product testing in world product ensure products are purchased successfully confirm that products are correctly added to the inventory after purchase make sure any feature or effect applied after purchasing works correctly please consider the world user experience (ux) when determining appropriate product pricing in many instances, the primary objective of world play is to earn currency and make purchases overly high prices can lead to a loss of motivation to play, which might cause users to leave conversely, prices that are too low can result in players achieving their goals too quickly, which can negatively impact retention mannequin check if items are displayed correctly on mannequins ensure that clicking on a mannequin prompts the item purchase window and that purchases work smoothly if it's a multiplayer world, make sure mannequin previews are synchronized please refer to the following guide \[ zepeto mannequin docid\ gyqluyr123q418u dgrio ] review criteria check optimization if world play isn't smooth on the lowest spec device, it may not pass the review ensure you use the optimization guide and runtime profiler for optimization please refer to the following guide \[ optimization guide docid\ foemehufpsomkfvwmondv ] licensing if there are licenses for 3d assets and soundtracks used in the world, please indicate them during the review submission worlds with licensing issues may not pass the review content suitability double check to ensure there aren't any violations of the zepeto guidelines contents guidelines docid\ gf kgnzdmhzg2 dkf dru world guidelines docid\ lxz2mxiihrfb6qnwcqvoq zepeto community guidelines https //support zepeto me/hc/en us/articles/900005448466 community guidelines guidelines for using zepeto content (ugc) https //support zepeto me/hc/en us/articles/4414701429145 zepeto user generated content ugc usage guideline