Runtime Profiler
With the official Runtime Profiler provided by ZEPETO, you can check various performance statistics, including memory consumption, of your world.
- The Profiler GUI is not customizable.
1) Please select the Unity > Window > ZEPETO > Show runtime profiler menu.
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2) Click the [▶︎(play)] button, and the profiler screen will appear in the editor.
- Both Horizontal and Vertical orientations are supported.
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1) Click the home button and then click the settings button on the top right.
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2) In the settings menu, toggle the performance statistics to On.
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3) The performance statistics GUI will appear on the screen.
- Both Horizontal and Vertical orientations are supported.
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- Regardless of who created it, if a world is developed in Unity, you can use the performance statistics feature in any released world.
In worlds that have been released, Rendering information is not disclose.
- Monitor real-time memory allocation and usage.
Property | Description |
---|---|
Reserved | Total memory reserved for the app by the OS. |
Allocated | Memory allocated to the app by the OS. |
- Monitor real-time performance of the CPU and GPU.
Property | Description |
---|---|
FPS | Information indicating the number of frames drawn per second. (ZEPETO limits this to a maximum of 30FPS.) |
Script | The amount of time spent executing logic and scripts within the current FrameTime. |
Render | The amount of time dedicated to rendering within the current FrameTime. |
- Check system information.
Property | Description |
---|---|
Device | Device model name. |
OS | Detailed information about the device's OS, including version. |
- Real-time monitoring of rendering metrics.
Property | Description |
---|---|
SetPass | Number of shader passes called when rendering one frame. |
Draw Calls | Number of DrawCalls made when rendering one frame. |
Total Batch | Total number of batches called when rendering one frame. |
Triangles | Number of triangles processed when rendering one frame. |
Vertices | Number of vertices processed when rendering one frame. |
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