Runtime Profiler
With the official Runtime Profiler provided by ZEPETO, you can check various performance statistics, including memory consumption, of your world.
- The Profiler GUI is not customizable.
1) Please select the Unity > Window > ZEPETO > Show runtime profiler menu.
2) Click the [▶︎(play)] button, and the profiler screen will appear in the editor.
- Both Horizontal and Vertical orientations are supported.
1) Click the home button and then click the settings button on the top right.
2) In the settings menu, toggle the performance statistics to On.
3) The performance statistics GUI will appear on the screen.
- Both Horizontal and Vertical orientations are supported.
- Regardless of who created it, if a world is developed in Unity, you can use the performance statistics feature in any released world.
In worlds that have been released, Rendering information is not disclose.
- Monitor real-time memory allocation and usage.
Property | Description |
---|---|
Reserved | Total memory reserved for the app by the OS. |
Allocated | Memory allocated to the app by the OS. |
- Monitor real-time performance of the CPU and GPU.
Property | Description |
---|---|
FPS | Information indicating the number of frames drawn per second. (ZEPETO limits this to a maximum of 30FPS.) |
Script | The amount of time spent executing logic and scripts within the current FrameTime. |
Render | The amount of time dedicated to rendering within the current FrameTime. |
- Check system information.
Property | Description |
---|---|
Device | Device model name. |
OS | Detailed information about the device's OS, including version. |
- Real-time monitoring of rendering metrics.
Property | Description |
---|---|
SetPass | Number of shader passes called when rendering one frame. |
Draw Calls | Number of DrawCalls made when rendering one frame. |
Total Batch | Total number of batches called when rendering one frame. |
Triangles | Number of triangles processed when rendering one frame. |
Vertices | Number of vertices processed when rendering one frame. |