Releasing your World
In the Unity project, open the Settings window by going to Menu → File → Build Settings.
Register all scenes needed for the actions in your World in [Scenes in Build].
Scenes must be in chronological order(start screen first)
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-OIz2gz2tXfR-T0f7fAAMK-20240904-102429.png?format=webp)
❗️ Caution If you do not register the scene, it may not appear correctly when QR tested or published.
Check the following settings in Unity > Project Settings > Quality
Please set PC, iOS, and Android to the desired quality.
The following are the default settings used by ZEPETO.
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-1Xy3eNSrP39G0yXJUxcZd-20240904-102429.png?format=webp)
👍 Quality set-up tips
- The higher the quality, more likely that heat generation issues may occur.
- The setting values below are options that cannot be arbitrarily modified.
- Skin Weight : 4 Bones
- Vsync count : Don’t sync
- In the case of shadow, the value set by the creator is applied as it is, so it will increase.
- If the shadow is not visible, look at the following setting values.
- Make sure that iOS, Android quality settings have the same Level.
- Make sure Disable Shadow is the default for the Shadows type and this part is turned on.
- Check the shadow setting in Light setting and object mesh renderer at content level.
- The default value for the shadow distance value is 0.0001. Please adjust this part to an appropriate value.
You can make character and object outlines appear smoother by enabling anti-aliasing.
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-4MwKhwVRqL-nMOO6kbDYc-20240904-102429.png?format=webp)
The graphic changes according to each setting value are as follows.
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-xrHhByXGBReLZTBp28Qmr-20240904-102429.png?format=webp)
❗️ Caution When using post-processing anti-aliasing, set Anti-aliasing in Quality Settings to Disable.
📘 Unity Anti-aliasing Document https://docs.unity3d.com/2018.4/Documentation/Manual/PostProcessing-Antialiasing.html
Please set the Graphics API for each device in Unity > Project Settings > Player.
❗️ Caution If the Graphics API settings are not set correctly, the shader will not appear normally.
① Select Unity > Project Settings > Player > Settings for PC, Mac & Linux Standalone tab, then Add Metal to Graphics APIs for MAC.
② Drag the Metal to the top.
③ Select Restart Editor when the pop-up window appears asking if you want to restart the editor due to changes in the settings.
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-dOE0QJS_7IJeJ2sRkUlC--20240904-102429.png?format=webp)
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-nnXWRd2Dpg1nw8yGjVIze-20240904-102429.png?format=webp)
Select Unity > Project Settings > Player > iOS tab and drag Graphics APIs' Metal to the top.
Select Restart Editor when the pop-up window appears asking if you want to restart the editor due to changes in the settings.
If the setting is already completed with Metal, it will look like this.
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-CWLFo9ZNXi3Yrigz07cIS-20240904-102429.png?format=webp)
Select the Unity > Project Settings > Player > Android tab and drag Graphics APIs' OpenGLES3 to the top.
Select Restart Editor when the pop-up window appears asking if you want to restart the editor due to changes in the settings.
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-mgqCNEMywZZhsKJySCNNt-20240904-102429.png?format=webp)
Click the [▼] button in the center menu of the Unity project screen. Click the [Open World Settings] button in the pop-up menu that appears.
Please check Platforms > All.
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-Lu-IIVHVNp--OGgNtKgVP-20240904-102429.png?format=webp)
To create a World file for submission, click on the [Publish] button at the center of the screen.
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-jw_CdYK4tvCMBRAmBz0Bt-20240904-102429.png?format=webp)
- Only accounts that own the World ID can Publish
- If the World is not linked in ZEPETO Service, the upload will fail
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-ttXrO6Rj1wVyw5_B1zs0k-20240904-102429.png?format=webp)
- Select [Upload] in the next pop-up window to automatically register the generated .zepetopackage file in the World console.
- Select [Cancel] to drag and drop, and manually register the generated .zepetopackage file.
📘 Please refer to the following guide. [Registering a World File]
![Document image Document image](https://images.archbee.com/fCt3n1oCa8rgNJ8fw9I2N-vp6O5cQc8NPGOcmQSGh3U-20240904-102429.png?format=webp)
📘 Please refer to the following guide. Submitting for Review
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