MANAGE YOUR WORLD
Testing & Optimization
Self-QA Before Review:Release
12min
To provide users with a pleasant and enjoyable world experience, it's essential to rigorously test and then release.
Please test the following items before world review/release:
It's recommended to test using a link that most closely resembles the actual server environment.

- Ensure the order of Scenes in Build Settings is correct.
- In Unity > Project Settings > Player, verify if the Graphics API settings are appropriately set for each device.
- Check your Lighting against our Lighting Setting guide.
- Please refer to the following guide.

- If it's a multiplayer world, register friends as testers and have them join up to the maximum capacity.
- Due to memory occupied by each ZEPETO character, not testing beforehand can cause connectivity issues when the number of players increases.
- Simulate environments with multiple users to test the performance of world servers and clients.

- Storing and retrieving play data in the world is crucial.
- Run through the world's play cycle multiple times to ensure data is stored correctly and previous records are accurately retrieved when restarted.
- It's recommended to implement play data using DataStorage.
- After release, you can directly delete tester data stored in ZEPETO Studio's DataStorage.
- Please refer to the following guide.

- Ensure products are purchased successfully.
- Confirm that products are correctly added to the inventory after purchase.
- Make sure any feature or effect applied after purchasing works correctly.
- Please consider the World User Experience (UX) when determining appropriate product pricing.
- In many instances, the primary objective of world play is to earn currency and make purchases.
- Overly high prices can lead to a loss of motivation to play, which might cause users to leave.
- Conversely, prices that are too low can result in players achieving their goals too quickly, which can negatively impact retention.

- Check if items are displayed correctly on mannequins.
- Ensure that clicking on a mannequin prompts the item purchase window and that purchases work smoothly.
- If it's a multiplayer world, make sure mannequin previews are synchronized.

- If world play isn't smooth on the lowest spec device, it may not pass the review.
- Ensure you use the optimization guide and Runtime Profiler for optimization.

- If there are licenses for 3D Assets and soundtracks used in the world, please indicate them during the review submission.
- Worlds with licensing issues may not pass the review.

- Double-check to ensure there aren't any violations of the ZEPETO guidelines.

Updated 10 Oct 2024
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