MAKING 3D ITEMS - 3D MAYA

3D Converting & Exporting

5min
step 1 converting to unity run unity select and open the preparing 3d modeling docid\ ctcjwcycqfub bjhurqlq folder downloaded earlier add the finished fbx file and png texture file to the assets > contents folder of the zepeto studio project 626 in the scene window, select the fbx file in the inspector window, select the materials tab and make sure that the value of the assigned materials is none 498 in the resource folder, select create > material and change the name of the generated material to be the same as the fbx file name select the renamed material file and open the shader dropdown menu in the inspector window click wit > standard 663 select the material file again and drag and drop the png format texture file to the inspector window > albedo (rgb) item > none (texture) ❗️ caution using psd files increases the file size, so make sure to connect a png file 566 after the texture is assigned to the material file, select the fbx file and drag and drop the material files for each name in material > none (material) cell in the inspector window 516 you have now completed the preparation for the converting process select the fbx file right click it and select zepeto studio > convert to zepeto style to extract the prefab file in the hierarchy window, select playground > loader to view the zepeto character custom loader tab in the inspector window a list of categories is shown at the bottom of the tab select the category that best fits your item on the object field on the right (with its status as none), connect the prefab file by drag and drop when the connection is successful, you can view the zepeto character wearing the template clothing in the center game window step 2 exporting as a file with a zepeto file extension after completing the character preview, right click the prefab file and click zepeto studio > export as zepeto the file with zepeto extension will be created, which would be the final step before it is uploaded to zepeto studio