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Studio Guide

3D Masking

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caution

The structure of clothing items in ZEPETO is having a clothing object overlaid on top of the basic body form of the character. Thus, there inevitably becomes meshes that coexist between the clothing object and the BaseBody. As a result, the polygon count as well as the file size are increased.

The areas colored black during the masking process are not read by Unity when converting your item to a prefab file. Therefore, you must undergo the masking process to reduce the polygon count and file size.


STEP 1 : Preparing Masking

First, import the downloaded 3D Mask Object File and the created item object.


STEP 2 : Masking

Select Paint Vertex Tool from Modeling > Mesh Display.

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Set the color value as 0, 0, 0 and paint on the BaseBody on the inside where it overlaps with the clothing.

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caution

The areas colored black should not be shown outside the clothing. The BaseBody areas that are exposed outside the clothing object must be in white.

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STEP 3 : Finishing

When the masking process is complete, select the mask, item object, and joint objects in the Outliner and export them as an FBX file.