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Exploring the 3D Blender Interface

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To help you understand the guide, a video is attached at the bottom of the page.
Watching the video along with the guide will make it easier for you to follow along!


STEP 1 : 3D Blender main screen

  • When you run 3D Blender, you will see an interface like the screen below. The large window in the center is the '3D Viewport' where most editing takes place.
    • 1 - Camera, 2- Object, 3- Light
  • 4 - In the Outliner, you can see a list of all objects in the viewport, including cameras and lights.
  • 5 - In Properties, you can view the properties of the selected object and the overall properties.


STEP 2 : Setting user preferences

  1. Open the preferences window via Edit > Preferences.
  2. You can set the resolution that suits you at Display - Resolution Scale in the Interface tab.

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Setting the resolution to 1.0 provides the most comfortable viewing experience.


STEP 3 : Examining the 3D Viewport Window

  • You can move the camera using the middle mouse button in the viewport window.

    • Move while clicking the middle button: Move the camera orbit based on the center of the screen
    • Shift + middle button: Move the camera within the viewport
    • Middle button scroll up and down: Zoom in and out
    • Ctrl + middle button scroll up and down: Smoothly zoom in and out
  • If it is difficult to use the middle mouse button, try using the Gizmo in the upper right.


  • Shortcut keys to align the camera view are also often used in the viewport.
    • 1 on keyboard number pad - Front view
    • 3 on keyboard number pad - Side view
    • 7 on keyboard number pad - View from above
    • Period on keyboard number pad - Move camera around selected object
  • If your keyboard does not have a number pad, use the Gizmo in the upper right.
  • Or, if you activate Keyboard - Emulate Numpad in the Edit > Preferences > Input menu, you can use the number keys at the top of the keyboard instead of the number pad.

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Pressing the ~ key will pop up a radial menu showing all the options for aligning the viewpoint.


Moving objects

  • Left mouse click - Select object
  • Shift + left mouse click - Select multiple objects
  • Keyboard A - Select all objects
  • Alt + Keyboard A - Deselect all objects
  1. Select the object you want to move.
  2. Select the Move tool on the left side of the viewport.

  1. Move the object with the arrows that appear above the object.

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The arrows are aligned with the primary axis of the world the object belongs to. In Blender, the Y-axis means front and back, the X-axis means left and right, and the Z-axis means up and down. If you want to move the object in a direction other than the aligned axis, select the white circle in the center and drag to move it.


If you select an object and press keyboard button G, the object will follow your mouse until you left-click to position it. Right-clicking cancels the operation. At this time, if you press the keyboard button corresponding to the desired axis, you will move only to that axis. ex) If you select an object and press keyboard button X while pressing keyboard button G, the object will move only along the X-axis(left and right).


Rotate an object

  1. Select the object you want to rotate.
  2. Select the rotation tool on the left side of the viewport.

  1. Move the object using the guide created on the object.

With an object selected, pressing keyboard button R will cause the object to rotate to follow the mouse until you specify the direction by clicking the left mouse button. Right-clicking cancels the operation. At this time, if you press the keyboard button corresponding to the desired axis, you will move only to that axis. ex) If you select an object, hold down keyboard button R, and then press keyboard button X, it will only rotate along the X-axis.


Resizing objects

  1. Select the object you want to resize.
  2. Select the resize tool on the left side of the viewport.

  1. Adjust the size of the object using the guide created on the object.

With an object selected, if you press keyboard button S, the object will grow or shrink as you move it until you specify a size by left-clicking the mouse. Right-clicking cancels the operation. At this time, if you press the keyboard button corresponding to the desired axis, the size will change only along that axis. ex) If you select an object and press keyboard button X while pressing keyboard button S, it only gets larger or smaller along the X-axis.


Deleting an object

  1. Select the object you want to delete.
  2. Press keyboard button X or keyboard button delete to delete the object. Alternatively, you can delete an object by right-clicking on the object and selecting delete from the context menu that pops up.

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Use Ctrl + keyboard Z to undo, or Shift + Ctrl + keyboard Z to redo.


Adding objects

  1. You can add objects from the Add menu at the top left of the viewport.
  • Objects corresponding to Zepeto items are mainly made of mesh.

  1. You can copy an object by selecting it and pressing Shift + keyboard button D.

Modes

Blender has modes that allow you to edit objects in various ways. Modes can be changed in the top left corner of the viewport.

  • Object Mode: Handles object position, rotation, size, etc.
  • Edit Mode: This mode allows you to edit the mesh in detail. Used during modeling and UV editing.
  • Sculpt Mode: You can edit the mesh with a brush. Brushes can be useful when modeling.
  • Vertex Paint Mode: Used when masking.
  • Weight Paint Mode: Used when rigging.
  • Texture Paint Mode: Can be used when drawing textures.

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Caution

Not all objects have the same mode. For example, Skeleton Object is used as a skeleton in Blender, and only Object Mode, Edit Mode, and Pose Mode are provided.

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Separate settings are required to move between modes more quickly. If you activate Tab for Pie Menu in Edit > Preferences > Keymap, you can move between modes using Tab.


STEP 4 : Examining the Outliner window

The Outliner window provides a list of all objects in the viewport, making it useful for finding the object you need within a complex viewport. Object names are sorted alphabetically, and selecting the name of the object you need prevents you from selecting other objects. Using the search function can also be helpful.


Collections in the Outliner window act as groups. You can group multiple objects.

  • You can hide or show the object by clicking the checkbox or eye icon in the object list.

STEP 5 : Open & Save File

  • You can save using File > Save or Save as function, or Ctrl + keyboard button S, Ctrl + Shift + keyboard button S.
  • You can open Blender files using File > Open or Ctrl + keyboard button O.

STEP 6 : Import the file

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Caution

The files used to create Zepeto items were created with fbx. Please load the file using Import rather than Open File, which is used to load Blender files.