QuickMessage-related functions in the ZepetoWorldContent API can be used to implement the ability to send and receive messages within the world.
Caution
- This feature is available in a World where multiplayer elements are implemented.
In order to use QuickMessage functions, you must create an import statement as follows.
import { ZepetoWorldContent, WorldMultiplayChatContent, QuickMessage } from 'ZEPETO.World';
ZepetoWorldContent API provides the following QuickMessage-related functions.
API | Description |
---|---|
ZepetoWorldContent.GetQuickMessageList($onComplete: System.Action$1<QuickMessage[]>, $onError: System.Action$1) | Import the QuickMessage list for the current World. (Import which corresponds to the language of the device.) |
It can be used as the code shown below.
ZepetoWorldContent.GetQuickMessageList(quickMessageList: QuickMessage[] => {
// Handling QuickMessage
}, err => {
});
WorldMultiplayChatContent API enables QuickMessage synchronization in multi-player.
When using the functions below, a chat message is sent and output in the chat window. In addition, if you enable BubbleChat in ZepetoPlayers, you can see that a speech bubble pops up in the app.
API | Description |
---|---|
SendQuickMessage($quickId: string):void; | Sends a quickId message entered to the multi-player server. |
Caution
If the value of the quickId is different from the existing QuickMessage list, it will not be sent.
QuickMessage class consists of the following components:
class QuickMessage extends System.Object {
public id: string;
public message: string;
}
The following is an entire example code that uses functions of QuickMessage features.
import { Button } from 'UnityEngine.UI';
import { ZepetoScriptBehaviour } from 'ZEPETO.Script';
import { ZepetoWorldContent, WorldMultiplayChatContent, QuickMessage } from 'ZEPETO.World';
export default class QuickChat extends ZepetoScriptBehaviour {
public quickChatBtn: Button;
Start() {
ZepetoWorldContent.GetQuickMessageList(quickMessageList => {
quickMessageList.forEach((quickMessage: QuickMessage, index: number, array: QuickMessage[]) => {
console.log(`id = ${quickMessage.id}, message = ${quickMessage.message}`);
});
}, err => {
console.log(`QuickMessage Error: ${err}`);
});
// Send "Hi" message
this.quickChatBtn.onClick.AddListener(() => {
this.OnClickQuickMessageButton("zw_quickchat_preset_001");
});
}
private OnClickQuickMessageButton(quickId: string) {
WorldMultiplayChatContent.instance.SendQuickMessage(quickId);
}
}