JUMP TOHELLO ZEPETO world sdkGetting StartedWelcome! ZEPETO DevelopersInstallation and settingsCreate a ZEPETO CharacterQR mobile testReleasing your WorldList of Unity Functions Available at ZEPETO WorldtutorialsOverviewChapter 1 - The very first step in creating a Zepeto WorldChapter 2 - Make an item eating WorldChapter 3 - Simple random world using interactionMultiplay Tutorialcreate your worldOverviewScriptingHello ZEPETOScriptPropertyEvent FunctionsCoroutineGameObjects and ComponentsUnityEventEvent TriggerUI EventScriptableObjectScript ImportTag & LayerRaycast$ref & $unrefPlayers & Characters: BasicZEPETO PlayersZEPETO PlayerZEPETO CharacterZEPETO Character ControllerZEPETO.Character.Controller APIZEPETO.Character.Controller - Deprecated DeclarationsPlayers & Characters: AdvancedAPI for Changing the ZEPETO Character to its Default Body Shape ShapeMeasuring Character's HeightModifying the Collision Area of ZEPETO CharactersApply custom animationModifying the Color of ZEPETO Characters and Worn ItemsBot Player Creation GuideTeleport ImplementationCreating and Controlling NPCHide and Show ZEPETO Character AppearanceCamera Collision LayerUsing V-padTop View ExampleSide View ExampleFPS/TPS View ExampleQuarter View ExampleControlling ZEPETO camera fixationChange a local player’s costumeChecking if a character is on the groundGestureChatQuickChatCustomize sending and receiving chat messagesUsing the Voice Chat FunctionRecordingScreenShotVideoRecordingSocialImport Friend List / Add Friend / Remove FriendUser InformationLeaderboardSend Direct Message APIPortalInter-World Travel APIMultiplayMultiplay RoomMultiplay Room MessageMultiplay Room StateAccessing to Multiplay IP AddressesMultiplay World DataStorageSet up in Private Room RuntimeKick a specific user in the RoomTemporarily Restricting Room Access in MultiplayHTTP request from the Multiplay serverEconomyBuild an economic system with ZEPETO ProductZEPETO Product APIRetrieve User's Owned Item InformationItem Icon Thumbnail Download APIZEPETO MannequinGifting APIEnvironmentSetting up World LightingInteracting with ObjectsInteracting with an objectImplementing an object that follows a characterAttaching Objects to ZEPETO CharactersApplying Vehicles to ZEPETO CharactersUser InterfaceUtilizing the Gyro SensorChange Screen Orientation at runtimeUsing haptic vibrationBuilditmanage your worldOverviewTesting & OptimizationTesting your WorldDebuggingQR Mobile DebuggingOptimization guideRuntime ProfilerSelf-QA Before Review/ReleaseWorld DistributionMaking a World ConsoleRegistering a World Cover and ScreenshotRegistering a World FileSubmitting for ReviewUpdating World VersionWorld StatisticsWorld Data ManagementWorld ProductsWorld CurrencyZEPETO AnalyticsBuild Package with CLIOpen APIManaging Open APIPrecautions when using Open APICreating a JWT authentication token for use with the open APIList of key Open API error codesresourcesOverviewZEPETO AssetsUsing the ZEPETO asset packageSchoolEpic VillageCherry BlossomPrisonKoreaDrivingCityGalaxySnow VillageSugar LandTheme ParkWeddingTextParty RoomSubwayDesertEffectMystery HouseCafeMiddle AgesFeature Example TemplatesHide & seek templateObby templateRunner templateapi referenceRelease NotesZEPETO World Unity SDKUpdating PackageZEPETO World Open APIGet Player DatagetSet Player DatapostRemove Player DatadeleteIncrement/Decrement Player Numeric DatapostScan Player Data of WorldgetList World ContentsgetGiving a GiftpostZEPETO World RoadmapHELPOverviewDevelopment FAQHow do you use a Singleton?Mannequin / Try-On FunctionError detection does not work properly when using ZEPETO script with VSCode editorMoving between WorldsWhat is the World Access Failed 4216 error code?QR test is unstable.Cannot Read property 'cpu' of undefined error occurredAccess to the path "Library/node\node.exe" is deniedTurn off Typescript asset auto-compilationVSCode auto-completion function does not work properlyMATCHMAKE_UNHANDLED error has occurredTypescript Compiler is not working properly.A red error line appears when using the Vector3 operator.An error occurred when using the Input Class function.How to use #if UNITY_EDITOR when checking RuntimePlatformPolicy FAQWorld Capacity Limitations/Minimum SpecificationsUsing ZEPETO charactersC# Script availabilityInserting external links within the WorldInserting videos in the WorldUI / Graphics FAQUsing ZEPETO character animationUsing ZEPETO's official UIRegarding Shader/RenderingReview / Release FAQGuidelines for World productionHow to check the statistics data of the worldWorld Thumbnail/Screenshot ImageIt looks like a specific character, not a logged-in characterPackage file not foundMonetization FAQWhat products can I sell?How can I withdraw?policies & GuidelinesWorld GuidelinesZEPETO World SDK License and termsSchool Asset Description : Theme related to school, classrooms, and school supplies. Category : buildings, food ,furniture, light, plants, props, signs 👍Can be used freely when creating a ZEPETO World.